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详解html5 Canvas drawing的示例代码 (二) -H5教程

来源:http://www.erdangjiade.com/topic/132420.html H5程序员 2017-10-30 18:40浏览(90)


本篇主要讲html5 canvas中剪切区域(clip region)、分层、合成(compositing)、变换(Transformation)(旋转、缩放)功能如何应用。

先贴一个以下所有涉及到的实现运行的基本代码段:

Base Code

<!DOCTYPE html>
<html>
<head>        
<meta charset="utf-8" />       
<script type="text/javascript" src="modernizr-latest.js"></script>        <script type="text/javascript">
window.addEventListener("load", eventWindowLoaded, false);           
var Debugger = function() {};            
Debugger.log = function(message) {                
try {                   
 console.log(message);                
} 
catch (exception) {   return;   }           
}
                        
function eventWindowLoaded() { canvasApp();   }     
       
function canvasSupport() {                
return Modernizr.canvas;            
}
           
function canvasApp() {                
//是否支持CANVAS判断
if(!canvasSupport()) {                    
return;                
}               
 //取Canvas
var theCanvas = document.getElementById("canvasOne");               
 //获取绘图环境
contextvar context = theCanvas.getContext("2d");               
 //绘图方法的实现
function drawScreen() {}               
 //绘图方法调用执行                
drawScreen(); 
 }  
      
</script>    
</head>    
<body>        
<p style="position: absolute; top: 50px; left: 50px; border:1px solid #0000ff">           
 <canvas id="canvasOne" width="550" height="400">
 Your browser does not support HTML5 Canvas.            
</canvas>        
</p>    
</body>
</html>

以下所有实例代码,只要把上面的function drawScreen()替换掉即可!

clip region 裁剪区域

在clip region中,我们利用.save 与 .restore来把当前绘图状态压入堆栈与从堆栈中恢复;

使用.save保证裁切前的绘图状态;

通过context.rect()来确定要裁切的区域在位置;

通过context.clip()来执行裁切动作;

在Canvas上画图,只有在裁切区域的图形才能显示出来;

使用context.restore()再恢复到裁切前的状态;

function drawScreen() {
context.fillStyle = "black";
context.fillRect(0, 0, 200, 200);
context.save();
//clip the canvas to a 50×50 square starting at 0,0
context.rect(0, 0, 100, 100);
context.clip();
//red circle
context.beginPath();
context.strokeStyle = "red"; 
context.lineWidth = 5;
context.arc(100, 100, 100, (Math.PI/180)*0, (Math.PI/180)*360, false);
//full circle
context.stroke();
context.closePath();
context.restore();

//reclip to the entire canvas
context.rect(0, 0, 300, 300);
context.clip();
//draw a blue line that is not clipped
context.beginPath();
context.strokeStyle = "blue"; //need list of available colors
context.lineWidth = 5;
context.arc(100, 100, 50, (Math.PI/180)*0, (Math.PI/180)*360, false);
//full circle
context.stroke();
context.closePath();
}

实例效果图:

Compositing 合成

在Canvas上图形合成,指更好的处理图形的透明度及在画布上的层效果;

compositing操作中有两个比较重要的属性我们先来认识一下: globalAlpha and globalCompositeOperation

globalAlpha:指Canvas的透明度,默认值为1.0,范围是[0.0-1.0];

globalCompositeOperation:应用了“alpha” 及"transformations"的多个图形,是如何绘制的Canvas上的。

共有11种类型: copy destination-atopdestination-indestination-outdestination-over lighter source-atopsource-insource-outsource-overxor

这11种类型中有两个特殊的词"source" and "destination":

"source":将要在Canvas上绘制的图形(新图形);

"destination":Canvas上当前显示的图形(旧图形);

  1. copy:指新图形会被保留,其它都被清除掉

  2. destination-atop:指显示新图形与重叠部分的旧图形,旧图形(重叠部分)显示在上层

  3. destination-in:指只显示旧图形的重叠部分的图形

  4. destination-out:指只显示旧图形不重叠部分的图形

  5. destination-over:指新旧图形都显示,把旧图形显示在上层

  6. lighter:指新旧图形都显示,新旧图形重叠部分作加色处理

  7. source-atop:指显示旧图表与重叠部分的新图形,新图形(重叠部分)显示在上层

  8. source-in:指只显示新图形重叠部分的图形

  9. source-out:指只显示新图形中不重叠部分的图形

  10. source-over:指新旧图形都显示,新图形显示在上层

  11. xor:指新旧图形都显示,新旧图形重叠的部分会变成透明。

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="utf-8" />
        <title>test</title>
        <script type="text/javascript" src="../script/modernizr-latest.js"></script>
        <script type="text/javascript">
            window.addEventListener("load", eventWindowLoaded, );
 Debugger = () {
            };
            Debugger.log = (message) {
 {
                    console.log(message);
                }  (exception) {
;
                }
            }
 eventWindowLoaded() {
                canvasApp();
            }

 canvasSupport() {
 Modernizr.canvas;
            }

 canvasApp() {

(!canvasSupport()) {
;
                }

 drawScreen(compositing, num) {
 name = "c" + num;
 theCanvas = document.getElementById(name);
                    theCanvas.width=100;
                    theCanvas.height=100;
 context = theCanvas.getContext("2d");
                    context.fillStyle = "blue";
                    context.fillRect(10, 10, 50, 50);
                    context.globalCompositeOperation = compositing;
                    context.fillStyle = "red";
                    context.fillRect(30, 30, 50, 50);
                }

                drawScreen("copy", 1);
                drawScreen("destination-atop", 2);
                drawScreen("destination-in", 3);
                drawScreen("destination-out", 4);
                drawScreen("destination-over", 5);
                drawScreen("lighter", 6);
                drawScreen("source-atop", 7);
                drawScreen("source-in", 8);
                drawScreen("source-out", 9);
                drawScreen("source-over", 10);
                drawScreen("xor", 11);
            }
        </script>
        <style>
            td {
                border: 1px solid #000000;
            }
        </style>
    </head>
    <body>
        <p style="position: absolute; top: 50px; left: 50px; border:1px solid #0000ff">
            <table>
                <tr>
                    <td><canvas id="c1"></canvas></td>
                    <td><canvas id="c2"></canvas></td>
                    <td><canvas id="c3"></canvas></td>
                    <td><canvas id="c4"></canvas></td>
                    <td><canvas id="c5"></canvas></td>
                </tr>
                <tr>
                    <td><canvas id="c6"></canvas></td>
                    <td><canvas id="c7"></canvas></td>
                    <td><canvas id="c8"></canvas></td>
                    <td><canvas id="c9"></canvas></td>
                    <td><canvas id="c10"></canvas></td>
                    <td><canvas id="c11"></canvas></td>
                </tr>
            </table>
        </p>
    </body>
</html>

实例效果图:从左到右、从上到下,分别表示1,2,……11,这11种类型生成的效果图

Transformations 变换

变换的本质就是指从数学(矩阵)的角度来调整图形的物理属性;当然,这是原理;我们在实现的时候,只需要调用方法即可;

移动translate、旋转rotation 、缩放scale 、变换transforms

Transformations are applied to shapes and paths drawn after the setTransform() or other transformation function is called

只有在应用context.setTransform()方法后,对图形的各种变换才能生效;

实例:

function drawScreen() {
context.fillStyle = "blue";
context.fillRect(210,210,50,50);
context.setTransform(1,0,0,1,0,0);//启动变换
var angleInRadians = 45 * Math.PI / 180;
context.rotate(angleInRadians);//旋转(参数为弧度)
context.fillStyle = "red";
context.fillRect(0,0,200,200);
}

效果如图:

蓝色的box并没有发生旋转;红的box是以Canvas的原点为中心顺时针旋转了45度(为何没有以红色box中心为原点旋转呢?);

Canvas的旋转原点,默认为Canvas的坐标系的(0,0)点,若不进行原点平移就旋转,自然是像整个画布做了旋转;

We must “translate” the point of origin to the center of our shape to rotate it around its own center

我们必须通地context.translate()方法来平移原点,才能按绘制的图形中心来旋转图形自身;

平移原理:

实例:

translate

function drawScreen() {
context.fillStyle = "blue";
context.fillRect(210,210,50,50);
context.setTransform(1,0,0,1,0,0);
var angleInRadians = 45 * Math.PI / 180;
var x = 0;
var y = 0;
var width = 200;
var height = 200;
context.translate(x+.5*width, y+.5*height);//平移
context.rotate(angleInRadians);
context.fillStyle = "red";
context.fillRect(-.5*width,-.5*height , width, height);
}

效果图:

context.scale()实现图形的缩放,

此方法有两个参数: 一个是对X轴方向的缩放,一个是对Y轴方向的缩放,正常的图形参数默认都为1;

例如,我们要对图形放大两倍,则使用context.scale(2,2);

以(25,25)为顶点,长宽为50的正方形,放大2倍

function drawScreen() {
context.fillStyle = "blue";
context.fillRect(0, 0, 50, 50);
context.fillRect(150, 50, 50, 50);
context.fillRect(50, 150, 50, 50);        
context.setTransform(1, 0, 0, 1, 0, 0);
context.scale(2, 2);            
context.fillStyle = "red";
context.fillRect(25, 25, 50, 50);
}

效果图:

scale与ratation也存在相似问题,就是原点的问题;

如果我们在变换前不进行原点的平移的话,scale功能默认的原点也是canvas的原点;

相当于对整个画布进行scale 默认是延x轴正向(left),y轴正向进行缩放(down);

如果想图形依然在原来的位置,从图形的中心位置进行scale,就需要先进行原点的平移context.translate();

以(25,25)为顶点,长宽为50的正方形,为其中心为原点,放大二倍


以(25,25)为顶点,长宽为50的正方形,为其中心为原点,放大二倍

function drawScreen() {
                
context.setTransform(1, 0, 0, 1, 0, 0);
var x = 25;
var y = 25;
var width = 50;
var height = 50;                
context.translate(x + .5 * width, y + .5 * height);                
context.scale(2, 2);                
context.fillStyle = "red";                
context.fillRect(-.5 * width, -.5 * height, width, height);
}

以上就是详解html5 Canvas drawing的示例代码 (二) 的详细内容,更多请关注二当家的素材网其它相关文章!

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